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En Taro Adun – Starcraft 2 Legacy of the Void Review

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Mar
12
  • Graphics
  • Gameplay
  • Music
  • Entertainment Level

 

StarCraft was released in 1998. At the time I was 16 years old and playing on a Gateway computer.

My friend and I would spend countless hours. I couldn’t wait to get home to play some StarCraft and have Hordes and Hordes of Zerg attack me as I defended my outpost. At the same time at school I was making maps to use in the editor to mastermind the best use of my forces. No longer are the days of dial up that would ruin a night if there was an update.

I just completed Legacy of the Void. In a matter of two days I’ve used my skills to master another victory for the Universe against the evil Amon and his devastating hybrid warriors.

Sadness was the overwhelming feeling at the last mission. To see the stories of heroes that I have followed for 17 years come to an end. While played I hooted, I hollered, and I cried. It has been so long since I have fell in love with a game, and this game has done it again.

I don’t want to ruin anything but I will say this. The graphics were spot on. The weapon effects were fantastic!The unit control was just as precise as I remembered it as a student all those years ago. Lastly The CGI movies were some of the best I’d ever seen.

The only problems were screen tearing during some movie moments, but I wonder if it was only my computer. I played Co Op which was enjoyable by being able to link up and objective based maps with a partner. The arcade has still has a large player base for custom made maps, which lead to less wait times.

There is one more add on that will include the unit Ghost story for 15 dollars. I assure you I will pay it when it happens.

If you followed StarCraft all these years, its time to buy the game, and finish the story.

En Taro Adun, Zeratul”

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